Arts and Lectures

Arts + Lectures

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Welcome to Sage's calendar of events. Sage hosts lectures, readings, theater and dance performances, films, art exhibits, and more.

Unless specified, all events are free and open to the public. Please check back often for the most up-to-date information.

Fall 2015 Events

September

Friday, September 4th

  • OPENING RECEPTION: Eat, Drink, Sleep
    Eat Drink Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program. Join us for an opening reception on Friday, September 4th from 5:00 – 8:00pm in the Little Gallery.
    Location: The Little Gallery - Albany Campus
    Time: 5:00pm
    Duration: 3 hours

    More Details »

    OPENING RECEPTION: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Join us for an opening reception on Friday, September 4th from 5:00 – 8:00pm in the Little Gallery.

    Eat Drink Sleep 

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • OPENING RECEPTION: From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 6:00pm
    Duration: 2 hours

    More Details »

    OPENING RECEPTION: From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Saturday, September 5th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, September 6th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Monday, September 7th

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, September 8th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: Documented
    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine. "Documented" chronicles his journey.
    Location: Opalka Lecture Hall
    Time: 3:00pm
    Duration: 1 hour 30 minutes

    More Details »

    Film Screening: Documented

    Documented the film

    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine. Documented chronicles his journey to America from the Philippines as a child; his public struggle as an immigration reform activist/provocateur; and his journey inward as he reconnects with his mother, whom he hasn't seen in 20 years. A broken immigration system leads to broken families and broken lives.

    Sponsored by: SCA Dean's Office

    Contact: Ketti Blackwell, hortok@sage.edu, 518-292-1704

  • Artist Lecture: Dave Phillips
    An image by Dave Phillips from the videogame "Skylanders: SWAP Force"
    Focusing on concept art and art direction at game studio Vicarious Visions (Activision/Blizzard), Dave Phillips was a lead artist on Skylanders: SWAP Force.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour

    More Details »

    Artist Lecture: Dave Phillips

    Dave Phillips Skylanders 1The Artist Lecture Series is co-sponsored by the Opalka Gallery and the Department of Art + Design

    Focusing on concept art and art direction at game studio Vicarious Visions (Activision/Blizzard), Dave Phillips was a lead artist on Skylanders: SWAP Force. He also illustrates for editorial, young adult, and children's literature.

    Website: flickr.com/photos/humbleego

    Free and open to the public

    Sponsored by: Opalka Gallery and the Department of Art + Design

    Contact: Amy Griffin | 518-292-8607 | griffa@sage.edu

Wednesday, September 9th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: Documented
    Documented Poster
    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine. "Documented" chronicles his journey.
    Location: Opalka Gallery - Albany Campus
    Time: 1:00pm
    Duration: 1 hour 30 minutes

    More Details »

    Film Screening: Documented

    Documented the film

    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine.

    Documented chronicles his journey to America from the Philippines as a child; his public struggle as an immigration reform activist/provocateur; and his journey inward as he reconnects with his mother, whom he hasn't seen in 20 years. A broken immigration system leads to broken families and broken lives.

    Sponsored by: SCA Dean's Office

    Contact: Ketti Blackwell | hortok@sage.edu | 518-292-1704

Thursday, September 10th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: Documented (2013)
    Documented Poster
    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine. "Documented" chronicles his journey.
    Location: Opalka Gallery - Albany Campus
    Time: 5:30pm
    Duration: 1 hour 30 minutes

    More Details »

    Film Screening: Documented (2013)

    Documented the film

     In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine.

    Documented chronicles his journey to America from the Philippines as a child; his public struggle as an immigration reform activist/provocateur; and his journey inward as he reconnects with his mother, whom he hasn't seen in 20 years. A broken immigration system leads to broken families and broken lives.

    Sponsored by: SCA Dean's Office

    Contact: Ketti Blackwell | hortok@sage.edu | 518-292-1704

Friday, September 11th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: Documented (2013)
    Documented Poster
    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine. "Documented" chronicles his journey.
    Location: Opalka Gallery - Albany Campus
    Time: 1:00pm
    Duration: 1 hour 30 minutes

    More Details »

    Film Screening: Documented (2013)

    Documented the film

     

    In 2011, Pulitzer Prize-winning journalist Jose Antonio Vargas outed himself as an undocumented immigrant in the New York Times Magazine.

    Documented chronicles his journey to America from the Philippines as a child; his public struggle as an immigration reform activist/provocateur; and his journey inward as he reconnects with his mother, whom he hasn't seen in 20 years. A broken immigration system leads to broken families and broken lives.

    Sponsored by: SCA Dean's Office

    Contact: Ketti Blackwell | hortok@sage.edu | 518-292-1704

Saturday, September 12th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, September 13th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Monday, September 14th

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, September 15th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, September 16th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • WORLD Series: Immigration Reform and the Right to Counsel
    A lecture by Joanne Macri, J.D., of the New York State Office of Indigent Legal Services.
    Location: Bush Memorial - Troy Campus
    Time: 1:00pm
    Duration: 1 hour

    More Details »

    WORLD Series: Immigration Reform and the Right to Counsel

    Immigration Reform and the Right to Counsel, a lecture by Joanne Macri, J.D., of the New York State Office of Indigent Legal Services.

    WORLD is an acronym for Women Owning Responsibility for Learning and Doing, Russell Sage College’s general education program. During the academic year, the WORLD program hosts speakers who present on wide-ranging and complex topics.

    WORLD Series talks are free, open to the public and held in Bush Memorial Hall.

Thursday, September 17th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Friday, September 18th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Saturday, September 19th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, September 20th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Monday, September 21st

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, September 22nd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, September 23rd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • WORLD Series: Founder's Convocation
    Location: Bush Memorial - Troy Campus
    Time: 12:30pm
    Duration: 1 hour

    More Details »

    WORLD Series: Founder's Convocation

    WORLD is an acronym for Women Owning Responsibility for Learning and Doing, Russell Sage College’s general education program. During the academic year, the WORLD program hosts speakers who present on wide-ranging and complex topics.

     WORLD Series talks are free, open to the public and held in Bush Memorial Hall.

  • Refugee Roundtable Panel
    Meet Dahlia Herring and Anne Carelli, representatives from The Capital Region Refugee Roundtable, a local organization that works with refugees coming into the Capital District. Also on the panel will be refugees who now call this area home.
    Location: Opalka Gallery - Albany Campus
    Time: 12:45pm
    Duration: 1 hour

    More Details »

    Refugee Roundtable Panel

    The Capital Region Refugee Roundtable is a group of volunteers and representatives from organizations working to develop supportive programs and to build a welcoming community for refugees in the Capital Region of New York State.

    Meet Dahlia Herring and Anne Carelli, representatives from The Capital Region Refugee Roundtable, a local organization that works with refugees coming into the Capital District. Also on the panel will be refugees who now call this area home.

    Sponsored by: SCA Dean's Office

    Contact: Ketti Blackwell | hortok@sage.edu | 518-292-1704

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Thursday, September 24th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: IndieGame: The Movie (2012)
    IndieGame: The Movie poster
    This award-winning documentary follows the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour 35 minutes

    More Details »

    Film Screening: IndieGame: The Movie (2012)

    IndieGame: The MovieThis award-winning documentary follows the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.

    Directed by Lisanne Pajot and James Skirsky. Featuring the designers Jonathan Blow (Braid), Phil Fish (Fez), Edward McMillan (Super Meat Boy) and others.

    Watch the Trailer: indiegamethemovie.com

    Free and open to the public!

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Friday, September 25th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Eat, Drink, Sleep
    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Eat, Drink, Sleep

    EAT, DRINK, SLEEP is an exhibition of recent boutique hotel design work completed by the senior class in the Interior Design Program.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Saturday, September 26th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, September 27th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Tuesday, September 29th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Wednesday, September 30th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • WORLD Series: Tricked: A Shocking Look Inside America’s Sex Trade
    With Danielle Douglas, human trafficking survivor and activist
    Location: Bush Memorial - Troy Campus
    Time: 1:00pm
    Duration: 1 hour

    More Details »

    WORLD Series: Tricked: A Shocking Look Inside America’s Sex Trade

    WORLD is an acronym for Women Owning Responsibility for Learning and Doing, Russell Sage College’s general education program. During the academic year, the WORLD program hosts speakers who present on wide-ranging and complex topics.

    WORLD Series talks are free, open to the public and held in Bush Memorial Hall.

October

Thursday, October 1st

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Friday, October 2nd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • OPENING RECEPTION: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 6:00pm
    Duration: 3 hours

    More Details »

    OPENING RECEPTION: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Lecture and Book Signing: Warren St. John
    Outcast United Cover
    Warren St. John has written for the New York Observer, The New Yorker, Wired and Slate, in addition to his work as a reporter for The New York Times. He will discuss his latest book, "Outcasts United: An American Town, A Refugee Team, and One Women's Quest to Make a Difference."
    Location: Kahl Campus Center Gymnasium - Albany Campus
    Time: 7:00pm
    Duration: 1 hour 30 minutes

    More Details »

    Lecture and Book Signing: Warren St. John

    Warren St. John Outcasts CoverWarren St. John has written for the New York Observer, The New Yorker, Wired and Slate, in addition to his work as a reporter for The New York Times

    His first book, Rammer Jammer Yellow Hammer: A Journey into the Heart of Fan Mania (2004), was named one of Sports Illustrated’s best books of the year, and ranked number one on The Chronicle of Higher Education's list of the best books ever written about collegiate athletics.

    His second book, Outcasts United: An American Town, A Refugee Team, and One Woman's Quest to Make a Difference, was published in the U.S. in April 2009, and subsequently in the U.K., The Netherlands, Germany, Italy, Japan and China. 

    St. John was born in Birmingham, Alabama, where he attended The Altamont School. He studied English literature at Columbia College in New York City, where he now lives with his wife and daughter.

    Register Now

    Contact: Ketti Blackwell | hortok@sage.edu | 292-1704

Saturday, October 3rd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, October 4th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Monday, October 5th

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • iThink Creativity Lab
    A series of "think tank" opportunities for the general public. Participants work with college professors and students to develop potential solutions to problems of their choice.
    Location: Kahl Campus Center, Room 105 - Albany Campus
    Time: 7:00pm
    Duration: 1 hour 30 minutes

    More Details »

    iThink Creativity Lab

    Sage College of Albany is offering a series of four "think tank" opportunities for the general public. SCA Dean Joanne Curran will lead the sessions using a model of creative thinking fostered by Alex Osborn, the executive who coined the term "brainstorming." Participants will work with college professors and students to develop potential solutions to problems of their choice. This public outreach builds on the series of Innovative Thinking courses Sage College of Albany offers as its general education core curriculum.

    Free and open to the public.

    Contact: 518-244-1704 | SCADean@sage.edu

Tuesday, October 6th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, October 7th

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Thursday, October 8th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: GTFO: The Movie (2015)
    GTFO: The Movie Poster
    Sparked by a public display of sexual harassment in 2012, "GTFO: The Movie" pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour 15 minutes

    More Details »

    Film Screening: GTFO: The Movie (2015)

    Sparked by a public display of sexual harassment in 2012, GTFO: The Movie pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny.

    In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats.

    GTFO: The Movie Poster 

    Through interviews with video game developers, journalists, and academics, GTFO: The Movie paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO: The Movie is the beginning of a larger conversation that will shape the future of the video game world.

    Directed by Shannon Sun-Higginson. Featuring interviews with Anita Sarkeesian, Leigh Alexander, Brianna Wu, Robin Hunicke and others.

    Watch the trailer: gtfothemovie.com

    Free and open to the public!

    Sponsored by: Opalka Gallery

    Contact: Opalka Gallery, 518-292-7742 | opalka@sage.edu

Friday, October 9th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • OPENING NIGHT: The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    OPENING NIGHT: The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Saturday, October 10th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Sunday, October 11th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 2:00pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Monday, October 12th

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, October 13th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, October 14th

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Thursday, October 15th

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Friday, October 16th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • PechaKucha Night @ The Opalka
    Short talks by interesting people! PechaKucha is a format in which speakers present 20 slides for 20 seconds each. Contact Amy Griffin, exhibits and public programs coordinator, at 518-292-8607 or griffa@sage.edu if you’re interested in presenting!
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 2 hours

    More Details »

    PechaKucha Night @ The Opalka

    Short talks by interesting people! PechaKucha is a format in which speakers present 20 slides for 20 seconds each.

    Contact Amy Griffin, exhibits and public programs coordinator, at 518-292-8607 or griffa@sage.edu if you’re interested in presenting!

    Sponsored by: Opalka Gallery

    Contact: Opalka Gallery, 518-292-7742 | opalka@sage.edu

Saturday, October 17th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Sunday, October 18th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • The Theatre Institute Presents: Wait Until Dark
    An apartment in 1960s Greenwich Village becomes the site of a terrifying game of cat and mouse when a con man desperate to reclaim a mysterious doll stuffed with illegal drugs lays a trap to ensnare a blind woman.
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 2:00pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: Wait Until Dark

    Frederick Knott’s Wait Until Dark, directed by Leigh Strimbeck.

    An apartment in 1960s Greenwich Village becomes the site of a most terrifying game of cat and mouse. Desperate to reclaim a mysterious doll stuffed with illegal drugs, a con man lays a trap to ensnare a blind woman. With the help of his criminal sidekicks and a few clever disguises, he spins a tale to fool the innocent and unsuspecting woman. But when the doll can’t be found, the situation spirals out of control.

    From the author of the stage favorite Dial “M” for Murder, Wait Until Dark proves that what you can’t see can most definitely hurt you.

    Recommended for ages 12+

    Tickets available at www.sage.edu/theatre

    Performance Schedule:

    Opening Night: Friday, October 9, 7:30pm

    Wed     Oct 7               10am
    Thurs   Oct 8               10am
    Fri        Oct 9               10am, 7:30pm
    Sat       Oct 10             7:30pm
    Sun      Oct 11             2pm
    Wed     Oct14              10am
    Thurs   Oct 15             10am
    Fri        Oct 16             10am
    Sat       Oct 17             7:30pm
    Sun      Oct 18             2pm

     

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Monday, October 19th

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, October 20th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, October 21st

  • Community Event: Bullying Awareness Month Statewide Reading Day
    On October 21 schools throughout New York state are encouraged to read "One" by Kathryn Otoshi and reflect upon the theme of Bullying Awareness Month 2015, “It only takes one to make the difference.” Program sponsored by The Academy for Character Education.
    Location: New Yotk State
    More Details »

    Community Event: Bullying Awareness Month Statewide Reading Day

    On October 21 schools throughout New York state are encouraged to read One by Kathryn Otoshi and reflect upon the theme of Bullying Awareness Month 2015, “It only takes one to make the difference.”            

    This program sponsored by the Academy for Character Education is designed to help children develop the potential they have as individuals to use “power of one” to make a difference, and influence others to stop bullying. “IT ONLY TAKES ONE TO MAKE THE DIFFERENCE” provides a great opportunity to empower all adults and students to take an active role in creating a positive learning environment in their schools. Adults including teachers, support staff as well as community members and students are encouraged to participate in this event on October 21. Schools and Municipalities interested in participating and learning more about this event please contact the Academy. 

    The Academy for Character Education

    The Academy for Character Education at The Sage Colleges helps school districts integrate character education into curriculums via training institutes for educators and special programs for other sectors of the community. For more information, visit Sage.edu/charactered.

                                                      

                

    Sponsored by: The Academy for Character Education

    Contact: (518) 244-2336 | charactered@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • WORLD Series: Lecture on Disability Studies
    With Susannah Mintz, Ph.D., Professor of English at Skidmore College
    Location: Bush Memorial - Troy Campus
    Time: 1:00pm
    Duration: 1 hour

    More Details »

    WORLD Series: Lecture on Disability Studies

    WORLD is an acronym for Women Owning Responsibility for Learning and Doing, Russell Sage College’s general education program. During the academic year, the WORLD program hosts speakers who present on wide-ranging and complex topics.

    WORLD Series talks are free, open to the public and held in Bush Memorial Hall.

Thursday, October 22nd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Film Screening: TRON (1982)
    TRON poster
    The original cult classic, starring Jeff Bridges as a computer programmer who is abducted and transported into the digital world of a video game.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour 40 minutes

    More Details »

    Film Screening: TRON (1982)

    TRON posterThe original cult classic, starring Jeff Bridges as a computer programmer who is abducted and transported into the digital world of a video game.

    Sponsored by: Opalka Gallery

    Contact: Opalka Gallery, 518-292-7742 | opalka@sage.edu

Friday, October 23rd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Saturday, October 24th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, October 25th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

  • Panel Discussion: Women in Video Game Design
    A panel of women from across the gaming industry, from art and design to engineering, will discuss their careers and the issues facing women in gaming. Co-moderated by Opalka Director Elizabeth Greenberg and Jennifer J. Goodall, Director of the College of Engineering and Applied Sciences Women in Technology Program at UAlbany.
    Location: Opalka Gallery - Albany Campus
    Time: 3:00pm
    Duration: 2 hours

    More Details »

    Panel Discussion: Women in Video Game Design

    Women make up almost half of all video game players yet sexism thrives in the gamer world, as evidenced by last year’s "Gamergate," in which female game developers and critics were subjected to online sexual harassment.

    Moving beyond the headlines, how do women in game design envision the future of gaming? A panel of women from across the gaming industry, from art and design to engineering, will discuss their careers and the issues facing women in gaming.

    Co-moderated by Opalka Director Elizabeth Greenberg and Jennifer J. Goodall, Director of the College of Engineering and Applied Sciences Women in Technology Program at UAlbany.

    Panelists include:

    • Arzu Fallahi, Concept Artist at Vicarious Visions
    • Danielle Godbout, User Interface Artist at Vicarious Visions
    • Kathleen Ruiz, Associate Professor of Integrated Arts, RPI
    • Tobi Saulnier, Founder and CEO, 1st Playable Productions

    Sponsored by: Opalka Gallery

    Contact: Opalka Gallery, 518-292-7742 | opalka@sage.edu

Monday, October 26th

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Tuesday, October 27th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Wednesday, October 28th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Thursday, October 29th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Friday, October 30th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Exhibition: Kyle Avery
    Slam Dunk: Recent Works is an exhibition of new works by Sage College of Albany alumnus, Kyle Avery.
    Location: The Little Gallery - Albany Campus
    Time: 1:00pm
    Duration: 4 hours

    More Details »

    Exhibition: Kyle Avery

    Slam Dunk: Recent Works is an exhibition of recent works on paper comprised of collages, drawings, and assemblages on panel. The new works created by SCA graduate Kyle Avery for The Little Gallery explore digital and analog media combined in two-­dimensional space. Using a mixture of textures, colors, and found materials, Avery investigates paper as refuse and as a means of archiving, appropriating, and communicating a narrative through visual motifs.

    Sponsored by: The Department of Art + Design

    Contact: Janice Medina | 518-292-7756 | medinj@sage.edu

Saturday, October 31st

  • From Concept to Console: Art and Aesthetics in Video Game Design
    An image by Dave Phillips from the videogame "Skylanders: SWAP Force"
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

November

Sunday, November 1st

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Monday, November 2nd

  • i.Think Creativity Lab
    A series of "think tank" opportunities for the general public. Participants work with college professors and students to develop potential solutions to problems of their choice.
    Location: Kahl Campus Center, Room 105 - Albany Campus
    Time: 7:00pm
    Duration: 1 hour 30 minutes

    More Details »

    i.Think Creativity Lab

    Sage College of Albany is offering a series of four "think tank" opportunities for the general public. SCA Dean Joanne Curran will lead the sessions using a model of creative thinking fostered by Alex Osborn, the executive who coined the term "brainstorming." Participants will work with college professors and students to develop potential solutions to problems of their choice. This public outreach builds on the series of Innovative Thinking courses Sage College of Albany offers as its general education core curriculum.

    Free and open to the public.

    Contact: 518-244-1704 | SCADean@sage.edu

Tuesday, November 3rd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Wednesday, November 4th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • WORLD Series: The Islamic State and the New Middle East
    With Steven Leibo, Ph.D., Professor of Modern International History & Politics at The Sage Colleges
    Location: Bush Memorial - Troy Campus
    Time: 1:00pm
    Duration: 1 hour

    More Details »

    WORLD Series: The Islamic State and the New Middle East

    WORLD is an acronym for Women Owning Responsibility for Learning and Doing, Russell Sage College’s general education program. During the academic year, the WORLD program hosts speakers who present on wide-ranging and complex topics.

    WORLD Series talks are free, open to the public and held in Bush Memorial Hall.

Thursday, November 5th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Sherman David Spector Lecture: To Infinity and Beyond
    Lisa Walker
    Dr. Lisa May Walker from the Steward Observatory at the University of Arizona will discuss the history and accomplishments of the Hubble Telescope as well as the exciting advances we expect from the new James Webb Telescope.
    Location: Bush Memorial - Troy Campus
    Time: 7:30pm
    More Details »

    The Sherman David Spector Lecture: To Infinity and Beyond

    To Infinity and Beyond

    Humanity's New Vision of the Universe: From Hubble to the James Webb Space Telescope

    Lisa WalkerA presentation by Dr. Lisa May Walker from the Steward Observatory at the University of Arizona.

    Still an incredibly productive telescope after 25 years of operation, the Hubble Space Telescope, the first space based telescope in history continues to reveal the mysteries of the Universe. In addition to producing great science, Hubble images have captured the imagination of people around the globe. While Hubble itself will cease operations in the near future, there is something new coming: the James Webb Space Telescope. Slated for launch in 2018, James Webb will view our Universe in infrared light, yielding new insight into the first galaxies, star formation, and extra-solar planets. Dr. Walker will discuss Hubble's history and accomplishments as well as the exciting advances we expect from the new James Webb Telescope.

    Free and Open to the Public

    Dr. Lisa May Walker

    Raised in Texas and Maryland, Dr. Walker initially attended Dickinson College in Carlisle, Pennsylvania then transferred to the College of Wooster  in Ohio where she graduated cum laude in 2007 with a BA   in Physics. For graduate school, she attended the University of Virginia at Charlottesville, where she earned her Ph.D. in Astronomy in 2014 with a dissertation on "Galaxy Evolution in Compact Groups."

    In April Walker 2014 Walker took up a position at the Steward Observatory at the University of Arizona, where she  joined the Near Infrared Camera  team as a postdoctoral fellow. As a member of this team, she participates in instrument testing and observation planning by simulating galaxy light to predict what kind of galaxies the new instrument will be able to detect.

    Contact: Professor Steven Leibo | 518-244-2330 | leibos@sage.edu

Friday, November 6th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Performance: Ellen Sinopoli Dance Company
    Ellen Sinopoli Dance Company
    In response to the exhibit "From Concept to Console," Ellen Sinopoli Dance Company uses a unique mixture of technology, video game design and music with live dance to generate a performance experience for both dancer and audience that is filled with vitality, intrigue, unpredictability, interaction and expectancy.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour

    More Details »

    Performance: Ellen Sinopoli Dance Company

    In response to the exhibit From Concept to Console: Art and Aesthetics in Video Game Design, the Ellen Sinopoli Dance Company uses a unique mixture of technology, video game design and music with live dance to generate a performance experience for both dancer and audience that is filled with vitality, intrigue, unpredictability, interaction and expectancy.

    Free and open to the public! 

    Ellen Sinopoli Dance Company 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Saturday, November 7th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, November 8th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Tuesday, November 10th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Wednesday, November 11th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Lecture and Book Signing: Marianne Schnall
    What Will It Take to Make a Woman President book cover
    Marianne Schnall, the Executive Director of Feminist.com, will be on campus to discuss her book "What Will It Take to Make a Woman President?: Conversations about Women, Leadership and Power."
    Location: Bush Memorial - Troy Campus
    Time: 7:00pm
    More Details »

    Lecture and Book Signing: Marianne Schnall

    Marianne Schnall BookMarianne Schnall, the Executive Director of Feminist.com, will be on campus to discuss her book "What Will It Take to Make a Woman President?: Conversations about Women, Leadership and Power." 

    The book features interviews with politicians, public officials, thought leaders, writers, artists, and activists in an attempt to discover the obstacles that have held women back and what needs to change in order to elect a woman into the White House. 

    For more information, visit womanpresidentbook.com or marianneschnall.com.

Thursday, November 12th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Friday, November 13th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Russell Sage College Annual Student/Faculty Dance Concert
    An evening of innovation, creativity and artistry, featuring student work guided by RSC dance faculty. Also featuring the Ellen Sinopoli Dance Company.
    Location: Meader Little Theatre - Troy Campus
    Time: 7:00pm
    Duration: 2 hours

    More Details »

    Russell Sage College Annual Student/Faculty Dance Concert

    An evening of innovation, creativity and artistry, featuring student work guided by RSC dance faculty.  Also featuring the Ellen Sinopoli Dance Company.

    $10 adults
    $8 students and seniors

    Tickets available:

    At the door
    Online at www.Sage.edu/tickets
    518-244-2248 for reservations

    Contact: Ellen Sinopoli | 518-527-7008 | sinope@sage.edu

Saturday, November 14th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Russell Sage College Annual Student/Faculty Dance Concert
    An evening of innovation, creativity and artistry, featuring student work guided by RSC dance faculty. Also featuring the Ellen Sinopoli Dance Company.
    Location: Meader Little Theatre - Troy Campus
    Time: 7:00pm
    Duration: 2 hours

    More Details »

    Russell Sage College Annual Student/Faculty Dance Concert

    An evening of innovation, creativity and artistry, featuring student work guided by RSC dance faculty.  Also featuring the Ellen Sinopoli Dance Company.

    $10 adults
    $8 students and seniors

    Tickets available:

    At the door
    Online at www.Sage.edu/tickets
    518-244-2248 for reservations

    Contact: Ellen Sinopoli | 518-527-7008 | sinope@sage.edu

Sunday, November 15th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    An image by Dave Phillips from the videogame "Skylanders: SWAP Force"
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Tuesday, November 17th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Wednesday, November 18th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Thursday, November 19th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Film Screening: TILT: The Battle to Save Pinball (2006)
    TILT: The Battle to Save Pinball poster
    "TILT: The Battle to Save Pinball" tells the story of “Pinball 2000,” a clever attempt at resuscitating pinball as video games were on the rise. It’s a story about personality and passion, of bold success dizzyingly followed by stunning failure.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour

    More Details »

    Film Screening: TILT: The Battle to Save Pinball (2006)

    TILT: The Battle to Save Pinball posterThe situation facing the pinball designers at Williams Electronic Games in 1998: come up with something new, or see the world's largest pinball manufacturer be shut down forever.

    And Williams' designers did come up with something amazing: a brand new kind of pinball machine—"Pinball 2000"—that fused video with classic pinball gameplay, preserving what was great about pinball yet opening up all-new possibilities for a product thought to be on its last legs.

    Yet soon after its successful and highly-profitable launch, Williams pulled the plug, leaving behind unanswered questions and abandoning one of the world's great design organizations. TILT: The Battle to Save Pinball is a documentary that tells the story behind one of entertainment's most mysterious failures.

    Not just for pinball fanatics, TILT tells an account that any follower of technology, design, or business will find fascinating. Seen from the perspective of the designers that created Pinball 2000, TILT is a story about personality and passion, of bold success dizzyingly followed by stunning failure.

    Website: www.tilt-movie.com

    Free and open to the public!

     

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Friday, November 20th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Performance: Ellen Sinopoli Dance Company
    Ellen Sinopoli Dance Company
    In response to the exhibit "From Concept to Console," Ellen Sinopoli Dance Company uses a unique mixture of technology, video game design and music with live dance to generate a performance experience for both dancer and audience that is filled with vitality, intrigue, unpredictability, interaction and expectancy.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour

    More Details »

    Performance: Ellen Sinopoli Dance Company

    In response to the exhibit From Concept to Console: Art and Aesthetics in Video Game Design, the Ellen Sinopoli Dance Company uses a unique mixture of technology, video game design and music with live dance to generate a performance experience for both dancer and audience that is filled with vitality, intrigue, unpredictability, interaction and expectancy.

    Free and open to the public! 

    Ellen Sinopoli Dance Company 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Saturday, November 21st

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Sunday, November 22nd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Tuesday, November 24th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

December

Tuesday, December 1st

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Wednesday, December 2nd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Thursday, December 3rd

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 3 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • Film Screening: Us and the Game Industry (2014)
    Poster for "Us and the Game Industry"
    This documentary film explores the motivations and processes of computer game designers at the frontier of experimental game development. According to the Los Angeles Times, “It should absorb gamers and non-gamers alike.”
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour 30 minutes

    More Details »

    Film Screening: Us and the Game Industry (2014)

    Us and the Game Industry PosterThis documentary film explores the motivations and processes of computer game designers at the frontier of experimental game development. The film includes interviews with Jason Rohrer, Alexander Bruce, Die Gute Fabrik, Zack Gage and programmers and designers at thatgamecompany.

    The Los Angeles Times said Us the the Game Industry, “Should absorb gamers and non-gamers alike.

    Watch the Trailer: www.usandthegameindustry.com

    Free and Open to the Public

     

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

Friday, December 4th

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 3 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • OPENING NIGHT: The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    OPENING NIGHT: The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 3 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Saturday, December 5th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 3 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Sunday, December 6th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Sage Singers: Songs of the Season
    The Sage Singers will present "Songs of the Season" at the Troy Savings Bank Music Hall as part of Troy's Victorian Stroll.
    Location: Troy Savings Bank Music Hall, 2nd St., Troy
    Time: 12:00pm
    More Details »

    The Sage Singers: Songs of the Season

    Sage Singers w/SusanThe Sage Singers will present "Songs of the Season" at the Troy Savings Bank Music Hall as part of  Troy's Victorian Stroll.

    The Sage Singers is a 75-voice chorus consisting of Russell Sage College students and community members. This event is part of The Sage Singers 20th Anniversary season.

    Sponsored by: Sage Singers

    Contact: Michael Musial | (518) 244- 4502 | musiam@sage.edu

  • Additional times on this date:
    Time: 1:00pm
    More Details »

    The Sage Singers: Songs of the Season

    Sage Singers w/SusanThe Sage Singers will present "Songs of the Season" at the Troy Savings Bank Music Hall as part of  Troy's Victorian Stroll.

    The Sage Singers is a 75-voice chorus consisting of Russell Sage College students and community members. This event is part of The Sage Singers 20th Anniversary season.

    Sponsored by: Sage Singers

    Contact: Michael Musial | (518) 244- 4502 | musiam@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 3:00pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Monday, December 7th

  • iThink Creativity Lab
    A series of "think tank" opportunities for the general public. Participants work with college professors and students to develop potential solutions to problems of their choice.
    Location: Kahl Campus Center, Room 105 - Albany Campus
    Time: 7:00pm
    Duration: 1 hour 30 minutes

    More Details »

    iThink Creativity Lab

    Sage College of Albany is offering a series of four "think tank" opportunities for the general public. SCA Dean Joanne Curran will lead the sessions using a model of creative thinking fostered by Alex Osborn, the executive who coined the term "brainstorming." Participants will work with college professors and students to develop potential solutions to problems of their choice. This public outreach builds on the series of Innovative Thinking courses Sage College of Albany offers as its general education core curriculum.

    Free and open to the public.

    Contact: 518-244-1704 | SCADean@sage.edu

Tuesday, December 8th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • Artist Lecture: Fernando Orellana
    Fernando Orellana
    New media artist Fernando Orellana has collaborated with robots for over twenty years to make artwork. As a machine designer, a technologist, and a user, Orellana has blurred the line between himself and machine in the creative process.
    Location: Opalka Gallery - Albany Campus
    Time: 6:30pm
    Duration: 1 hour

    More Details »

    Artist Lecture: Fernando Orellana

    The Artist Lecture Series is co-sponsored by the Opalka Gallery and the Department of Art + Design

    New media artist Fernando Orellana has collaborated with robots for over twenty years to make artwork. As a machine designer, a technologist, and a user, Orellana has blurred the line between himself and machine in the creative process.

    Website: fernandoorellana.com

    Free and Open to the Public

    Fernando Orellana 

    Sponsored by: Opalka Gallery and the Department of Art + Design

    Contact: Sean Hovendick | 518-292-1808 | hovens@sage.edu

Wednesday, December 9th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Thursday, December 10th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Friday, December 11th

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 10:00am
    Duration: 10 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Saturday, December 12th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 7:30pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Sunday, December 13th

  • From Concept to Console: Art and Aesthetics in Video Game Design
    Concept to Console Brochure Logo
    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.
    Location: Opalka Gallery - Albany Campus
    Time: 12:00pm
    Duration: 5 hours

    More Details »

    From Concept to Console: Art and Aesthetics in Video Game Design

    "From Concept to Console" focuses on the video game artist’s inspiration and process. The exhibit includes not just finished pieces, but work as it progresses from early concept art to final in-game imagery.

    Some of the best work and artists of the last ten years will be showcased, including the singular talents behind the games Machinarium, Botanicula, Skylanders: SWAP Force, The Dream Machine, The Unfinished Swan, Transistor, and Tengami.

    Website:  From Concept to Console: Art and Aesthetics in Video Game Design

    Opening Reception: September 4 from 6-8 pm.

    Concept to Console Brochure Logo 

    Sponsored by: Opalka Gallery

    Contact: 518-292-7742 | opalka@sage.edu

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 2:00pm
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

  • The Sage Singers: Handel's Messiah
    One of the most renowned pieces of English sacred music, Handel’s Messiah, originally associated with Easter, is now a Christmas tradition. Directed by Michael Musial and accompanied by Barbara Musial.
    Location: Saint Augustine’s Church, 115th Street, Troy
    Time: 7:00pm
    Duration: 1 hour 30 minutes

    More Details »

    The Sage Singers: Handel's Messiah

    One of the most renowned pieces of English sacred music, Handel's Messiah has been performed across the world for more than 250 years. Composed in only three weeks, the work has undergone numerous revisions and re-orchestrations since its premiere performance in 1742. Originally associated with Easter, Messiah has since become a Christmas tradition.

    Directed by Michael Musial and accompanied by Barbara Musial.

    This concert benefits the Saint Augustine Food Pantry.

    Suggested Donation: $5 and/or non-perishable food items

    Sponsored by: Sage Singers

    Contact: Michael Musial | (518) 244- 4502 | musiam@sage.edu

Tuesday, December 15th

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:30am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Wednesday, December 16th

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu

Thursday, December 17th

  • The Theatre Institute Presents: The Wizard of Oz
    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."
    Location: Schacht Fine Arts Center Theater - Troy Campus
    Time: 10:00am
    Duration: 2 hours

    More Details »

    The Theatre Institute Presents: The Wizard of Oz

    This musical adaption of The Wizard of Oz was originally produced by the Royal Shakespeare Company in London in 1987 with music by Harold Arlen and lyrics by E.Y. Harburg. The score is full of tunes from the timeless film such as “We’re Off To See the Wizard,” If I Only Had A Brain,” “The Merry Old Land of Oz,” and - of course - “Over The Rainbow."

    Based on L. Frank Baum’s novel and the 1939 film.

    Recommended for all ages

    Performance Schedule:

    December 4 – 17, 2015
    Opening night: Friday, December 4, 7:30pm

    Thurs   Dec 3               10am
    Fri        Dec 4               10am, 7:30pm

    Sat       Dec 5               7:30pm
    Sun      Dec 6               3pm
    Wed     Dec 9               10am
    Thurs   Dec 10             10am
    Fri        Dec 11             10am, 7:30pm
    Sat       Dec 12             7:30pm
    Sun      Dec 13             2pm
    Tues     Dec 15             10:30am
    Wed     Dec 16             10am
    Thurs   Dec 17             10am 
    Fri        Dec 18             10am (Snow Day Only)

    Sponsored by: The Theatre Institute at Sage

    Contact: The Theatre Institute at Sage, 518-244-4505 | theatreinstitute@sage.edu